Tuesday, 13 January 2015

Games Designing (Still)

Today we started off by looking at the technical manual of a game. A technical manual is used to introduce a new games designer to a game midway through it's design. It contains a description of the game plus flow charts and algorithms. I have not started creating the technical manual yet as I am still creating both the game and the instruction manual for the game. I hope to begin creating the technical manual very soon.

I moved on to adding some more features to my instruction manual. I added an FAQ page so that it would meet the scheme of learning requirements plus it would be helpful for anyone wishing to play the game. I found it hard to add questions as my game did not have much wrong with it other than level 2 can only be reached by scoring 500 and then pressing up on the arrow key.

I then moved on to my game and I added the new level by creating another room and then adding all the objects necessary in order to make the game work. I then had to make the first level advance onto the second when a score limit is reached. I did this by using the test score option and then typing in 500 so that level 2 would appear. Unfortunately the level will only advance when 500 is scored and the up arrow key is pressed.

Overall today was an average day because I got some work done but not as much as usual because of my issues with level advancement within the game. The positives of today were that I worked hard and tired myself out which doesn't usually happen. The negatives of today were that pieces of work had to be handed in like my game and it is still not finished as of yet. I also had to hand in more work form a previous unit.   

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