Tuesday, 6 January 2015

January Blues

Today I worked on my maze game for assignment three because the deadline for the assignment is on Friday this week. I began by making the background of my games assets transparent so that they could look more life like and not have huge coloured squares around them. I then added a scoring system in order to make my game more competitive and enjoyable. I felt I have done very well in adding these features into my game because they both work.

I then added a life system to add more danger and fun into the game. I did this by using the set life counter feature and then making it so the lives decrease every time the character comes into contact with enemies. I then added the power up asset and made it so it appears in the maze every ten seconds. I felt I did well at adding these tools and features because they both work and add an element of fun into the game.

I enjoyed adding in the power up the most because it was challenging and difficult at first but after overcoming the problems I successfully got the power up to spawn in every 10 seconds and spawn at random points within the maze. I least enjoyed making the life system as it was quite similar to the score system in how it works and functions. Every time the character would come into contact with the enemies it would take away a life one at a time.

Overall today was an average day because I got lots of work done considering how much I usually struggle with game maker and programming things. I found the day to be very tiring because after having two weeks off I am struggling with tiredness due to all the relaxing I did. Hopefully I can be less tired after working by the end of this week.

    

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